Hello, my name is RickChum and this is a Pyke Guide. I am a Pyke main with over 900k mastery (currently) and have peaked challenger playing Pyke Support
For a TL;DR, read the Tips, Tricks, and How to: at the bottom
This guide includes the following: Basics, Items, Runes, playstyle, a lot of tips and tricks, and lots of other useful Pyke related information!
Basics to Pyke
So, what is Pyke?
Pyke is an assassin support, with lots of damage, mobility, and the ability to give him and his team gold.
What order do I max my abilities?
Q>W>E. Q is main ability, W gets lower CD and higher MS, and E just increases damage
What runes do I use?
Aftershock, Font of Life/Demolish, Bone Plating/Second Wind, Unflinching, Presence of Mind, Legend: Tenacity. There are a lot of good secondary choices, these are the most common for support
Solo Lane Pyke still viable?
Kinda, if he gets a kill lead, you watch yourself. They haven’t nerfed his damage (recently), but they have nerfed his waveclear, so he’ll fall behind in CS (most likely)
What items do I build?
Lethality is go-to. Youmuu’s, Duskblade, Edge of Night. Items like Triforce, Death’s Dance, GA, Maw, are also good
Bonus HP will be converted to AD in a 14:1 ratio (only gains health through level up). When Pyke takes damage from an ENEMY CHAMPION, he’ll store some of that damage as gray health. While out of sight, he’ll recover that gray health over time.
Tips and Tricks
Scales extremely well with AD. The maximum stored health increases
If you think you’re out of sight, but you aren’t healing. The area is either warded, a champion is there, or you’re being spotted via sight gaining ability
Healing Power increases the speed at which you heal at (doesn’t increase how much you heal), whereas Grievous Wounds causes you to heal slower
Sweepers, Pink Wards/Control Wards, Duskblade help to control vision on the map. This allows you to stay healthy even during fights.
TIP: Stay near bushes to lose vision quickly and recover health
Hold Q (press and hold): Pyke charges a harpoon, gaining range as he charges. Pyke is slowed while charging. If the harpoon hits an enemy, the enemy flies towards Pyke a fixed distance (about 300 units)
Tap Q (press once): Pyke stabs an in front of him, the closest unit is damaged and slowed. If an enemy champion is in front of him, the champion is hit instead (closest one).
Tips and Tricks
You can Tap Q + Flash as Pyke, if you do, the stab will follow the direction it was in. If you stab forward, then flash, it’ll stab in front of you after you flash.
At the end of your hook, the hitbox extends perpendicular to how you threw it, so it can catch enemies behind creep waves and enemies trying to run sideways.
You can Flash during your Q channel
If you get silenced, knocked up, knocked back, stunned, you will stop channeling
It is possible for your Tap Q to get cancelled it you’re CC’d right as you cast
If an enemy is close, you can hook them behind you or even over a wall
Move sideways while charging Q to avoid skillshots. This is better when you’re not certain of the play
If you don’t throw the hook, you get 50% mana refund back
The Q cooldown starts after you throw the hook
There is a 2-frame trick (like 1/30 of a second) to animation cancel your Q with E. If you do, you can Q and E at the same time.
TIP: You can run past a creep wave, then channel your hook, that way the creeps don’t block your hook
Why stab over hook?
Although holding Q does do more in terms of CC, tap Q is easier to hit when close range, and the slow lets allies hit their CC. Tap Q also works in a creep wave, whereas Hold Q works better when catching an enemy. Both do the same damage, so find which one works best for the scenario.
I’m having trouble landing hook, how do I improve?
The best thing for me is just watching how players move. Usually they move a certain way, whether it is sidestepping, multiple sidesteps, zig-zag, or walking straight, players will usually stick to a pattern of movement. Adapt by changing: how long you charge your hook, the distance between hooks, and positioning. A general tip is throw a hook predicting that they’ll continue walking straight, then throw a hook predicting that they’ll sidestep. Watch for which one had the best results, then adapt your aim.
Gain camouflage and decaying movement speed. Nearby enemies are signaled while camouflaged (around 1000 units). Enemies within a certain range can see you (around 400 units)
Tips and Tricks
!!! Movement speed on W scales off of Lethality (more Lethality, more speed!)
Use W to get to traverse the map faster. Use W right out of fog of war to maximize stealth
W from fog of war to bushes to maintain hidden
You can use actives during W and summoner spells. Activate Edge of Night and Youmuu’s while invis to catch enemies off guard
The cooldown doesn’t start until after the ability is finished
You can cancel your W with recall, starting it’s CD faster and stopping the signalling
Pinks wards counter your W and your Passive, take them out!
With Duskblade, you can start your combo with W into an auto attack
TIP: W can be used during Ignite. You’ll heal at a slower rate, but most of the times it’ll mitigate the Ignite damage
Dash and leave a phantom behind (from where you used it), after a delay, the phantom will stun everything in it’s path (Works like Ekko Q). If enemy champions are hit, they are also damaged.
Tips and Tricks
Use E to get to traverse the map faster
E can be used to dash most walls
The Stun duration scales off of Lethality (more Lethality, longer the stun)
You can E then Flash to: change the direction, increase the distance, or extend your dash. E then Flash to redirect the phantom to stun/damage enemies
E can be paired with Ult. Ult can be substituted with Flash, but you won’t have an ult (This is a difficult trick and it’s risky)
Can combo Q with E for a CC combo. Beware, you’ll have fewer tools to escape
TIP: E minions to stop creep aggro. Can be used to lessen the damage while fighting
!!! You don’t need to always dash forward! You can dash sideways or at an angle
Mark an area with an X, if an enemy is below a certain health threshold, they are executed and you gain gold. The most recent ally that damages the target also gains gold. If an enemy is hit, but not executed, they take reduced damage from the ability
Tips and Tricks
!!! If you hit an enemy with your ult you teleport to the CENTER of the X
More AD and Lethality, the bigger the threshold. Easier to execute!
In a pinch, you can use Ult an as escape tool. Doesn’t always need to be used to execute
Pair E or Flash with Ult to land long range executes
The cooldown starts after the first use. Presence of Mind affects the CD only on the first kill, after that, the CD only is affected by time
TIP: Ulting an enemy right before they die, they usually won’t move (as much), making it easier to land.
TIP: Wait for the target to be CC’d before ulting
How does the gold share work?
If you kill with the ultimate, you and the most recent damager gains gold equal to the kill. If you ult, and they die before you land, you gain 2x the kill gold and the killer still gains kill gold essentially gaining 50% more gold!
Why do Pyke’s keep taking my kills?
If they execute with ult, if you hear the ding sound, they actually generated more gold than if you just killed them without it. It’s a key part of his kit and using it effectively makes him and his teammates richer! You can help Pyke by damaging enemies or even sacrificing your life so Pyke and execute. If they are actually and intentionally trying to steal your kills then… I can’t help :/
Closer look at Pyke (Items, Runes, Matchups)
Champion Specific Tips
Against Blitzcrank and Thresh, if you get hooked, wait until after they E before you dash. Their E can cancel your dash, and you’ll probably be dead.
Against Morgana and Sivir, you can bait out spellshields by charging Q and going full dodge mode. Don’t throw it. You get 50% Mana refund and maybe bait out their spells. Your Q cooldown is a lot shorter than their defensive abilities
Against Yuumi, if she is detached, dash in the direction of the ADC. If Yuumi tries to return to the ADC, the E can catch her mid-flight and put W on CD. Rushing Exe is nice
Against Soraka, W up close and short-channel a hook. It’s harder for Soraka to react to. Rushing Exe is nice
Pantheon’s E can block Pyke R if you’re in front of him. Either wait out his E or go behind him.
Against Draven, aim your hooks where his axe will drop. This is very niche and elo dependent
Be very careful against Cho’Gath and Darius, their ults do true damage. You have little health and resists don’t do a whole lot. Be wary
Against Sylas, if you time your E right as you get hit by Sylas chains (2nd part of E), you can almost guarantee a stun on him
Against Master Yi, if you time your E right while he’s in alpha, you can guarantee a stun, it’s quite hard to pull off
Against: Amumu, Yi, Sylas, Talon, Vi, Ekko, Lee Sin, if you time your E right, they are almost guaranteed to get stunned. If you E right as the dash starts.
Against: Warwick, Zed, Kayn, Rek’Sai you can pull them towards your team by E’ing towards your team while they are attached/following
Random Useful Tips
High mobility champs are super hard to hit. Charge Q to pressure and mostly just wait for them to blow their abilities before trying to fight them
Watch the scoreboard for players with stopwatches. Try to bait it out then ult, or ult from the start
Watch the map for any players that are low, jump in and get free gold
When running from lane to lane, dash through walls, it’s much more efficient.
Easter Egg! Pyke gains +1 move speed in the river
A rule I sometimes follow is, when engaging, try to keep either W or E up. Use one for engaging and the other for disengage. This rule applies more towards when you have little vision and not chasing enemies for ult kills.
SHARDS – For Shards take 2 Adaptive Force Shards and Armour OR 1 Adaptive Shard and 1 Armour and 1 MR. Health is a bait
There are other runes with decent viability
Glacial Augment, Perfect Timing, Biscuit Delivery, Approach Velocity
Hail of Blades, Cheap Shot/Sudden Impact, Eyeball Collection, Relentless Hunter/Ultimate Hunter
Electrocute, Sudden Impact, Eyeball Collection, Relentless Hunter/Ultimate Hunter
(Guardian, Spellbook, Fleet, Dark Harvest, Predator are all decent keystones with nicher uses)
Good secondary runes are (In no order)
Precision: Triumph, Presence of Mind, Legend: Tenacity
Resolve: Font of Life, Demolish, Bone Plating, Second Wind, Unflinching
Domination: Sudden Impact, Cheap Shot, Eyeball Collection, Zombie Ward, Relentless Hunter, Ultimate Hunter
Inspiration: Perfect Timing, Future’s Market, Biscuit Delivery, Cosmic Insight, Approach Velocity
Sorcery: Nullifying Orb, Celerity, Absolute Focus, Scorch, Waterwalking
Take ones that fit your playstyle. Sorcery and Domination are good for roaming and traversing the map. While Resolve and Precision increase your survivability. Inspiration being a mix of utility and works pretty much in every game
A spreadsheet with a lot of counters (Supports)
It’s a little outdated and a lot of the runes are simplified. I made this mostly for myself, but the numbers might put perspective on the difficulty of some champs
Relic is more preferred because it gives you lane sustain, but Coin gives you CDR and MS which can help you be aggressive in lane.
Mobies should be rushed, then Duskbalde or Youmuus
Get all 2-3 Lethality items then go for GA/Death’s Dance/Maw for survivability
Duskblade gives you early kill pressure and vision control
Youmuu’s gives you mobility
Edge of NIght is great for when they have one CC ability (Vayne, Varus, Jinx, etc)
Triforce is like second Duskblade, great burst, and AS helps to take towers and CS. Expensive purchase
Executioner’s Calling is good into healers like Yuumi, Soraka, Sona. Rushing it can help a lot
Death’s Dance, is great for stats and survivability
GA helps to keep large bounties from being lost as easily
Maw is good against AP or magic damage
Frozen Heart is good into heavy AD and provides lots of CDR
Zeke’s Convergence, makes you slow targets after you ult, provides resistances
Knight’s Vow, great armour item
Deadman’s Plate, basically tanky Duskblade mobility, armour, damage, well-rounded item
Why not Black Cleaver or Shojin?
No Black Cleaver or Shojin, the stats are great for the champion, but the items are not great. You want the Lethality stat on Pyke, since your abilities scale off of it. Pyke doesn’t hit enough to make Black Cleaver’s armour reduction worth it. Shojin is just bad, you don’t really attack after you ult, usually want to let your team do the work and look to peel. If you are looking for a kill, use W and E to get to your next target.
Synergies and Counters
“There’s a spreadsheet above that includes counters”
With Pyke you want aggressive laners, champions with CC or damage. Scaling ADC’s don’t pair too well with Pyke.
Champions that have spellshields, high mobility, or quick CC usually make for strong counters.
Draven – Aggro lane, your ult procs his passive
Xayah – CC chain
Trist – Aggro Lane
Lucian – Aggro Lane, can play off of CD’s
You don’t want Ezreal and Kog’Maw, trust me. You’re better off dodging than playing with these ADC’s
Draven – Too good at fighting
Sivir – Spellshield
Morgana – Anti-CC Shield, can counter your all-ins
Alistar – Fast CC, strong at fighting
Thresh – Fast CC, strong at fighting
Yasuo – Very hard to play against this champ. Windwall and mobility
Zilean – Revives, can stop call-ins
How do you want to play Pyke?
You want to play aggressive off CDs and around Aftershock. If they use a key ability trying to push waves or baited using your hook, try to fight off those timers. During laning phase you want to engage after the creeps have crashed, a moving creep wave will make it difficult to land hooks. Engage with W, then channel hook. If the enemy is isolated or low, then engage with E plus W. Usually you want to only engage with W so you have an escape.
You can look to roam after getting mobies. Look to ward the river or enemy jungle to secure vision. Though sometimes staying in lane and getting 6 is better than roaming.
Use W and E to move around the map faster, but be wary that W can give off your position. Early Sweepers is great to take control of lane brushes. Pink wards/control wards also help a lot. Look to make picks and secure objectives or take a gold lead.
Buy Stopwatch/GA if you have a large bounty. Pyke wants to go for big ults, usually requiring you to dive in and risk your life
How to play Pyke in teamfights?
Pyke has a different playstyle when it comes to supports. You want to peel for carries, then look to execute low health targets, usually starting with frontline. Weave in and out of vision to recover health. You usually want to be around your carries peeling until you can execute.
You can look to assassinate form the start. Stay in bushes with Control wards/duskblade and sneak up to carries, it’s better with ally assassins, and look to execute. This is more risky, but could pay off. Most likely going to trade 1 for 1, unless you’re really fed.
If there’s anything you’re not sure of, go ahead and ask. Can ask me or any of the Pyke mains. Hope this guide helped!