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Outworld Destroyer Build Guide DOTA 2: Outworld Devourer


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Introduction

Hello everyone, I’m Eddie, and this is a guide to my personal favourite hero of DOTA 2 : Outworld Devourer. I’ve worked pretty hard on this guide but it is my first, so any constructive feedback would be appreciated.

Having played Outworld Devourer quite a number of times in many different situations and team build-ups, I think I have a pretty strong idea of how to make this character excel. Much like any hard carry, if you can get the early farm, you’ll become an almost unstoppable machine and beat the enemy into submission well before they even get a chance to stop you.

Without further ado, I present to you my guide. I hope you find it useful.


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Biography


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Pros / Cons

Pros

+ Can get out of control very quickly with early farm.

+ Can deal massive DPS with Arcane Orb as PURE damage (ignores magic resistance).

+ Has an excellent team buff with Essence Aura – 40% chance to replenish mana is huge on most heroes.

+ Good crowd control with Astral Imprisonment. Useful throughout the game from laning early to teamfights late.

+ With enough intelligence, Sanity’s Eclipse is arguably the most devastating AOE spell in the game.

Cons

– Magic immunity completely shuts you down.

– Generally quite squishy throughout most of the game.

– Like any carry (but almost more so I think) very VERY reliant on farm.


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Skills

Arcane Orb



Arcane Orb is your bread-and-butter skill. It’s what makes Outworld Devourer deal huge damage all the way through the game that scales really, really well. Arcane Orb takes a percentage of your mana pool (after it has been cast) and deals it on every attack as PURE damage (completely ignores magic resistance). Couple this with Essence Aura which basically means you never run out of mana, and you are a squishy hero’s worst nightmare.

Arcane Orb is arguably useful early on, as it can be used on single attacks to deal some large harass damage early on. Putting a point in it early and doing this is a good idea, however, I feel with the ability to harass with Astral Imprisonment and the danger of running down your mana pool, it isn’t worth it. Each to their own of course though.

Around the mid game, when you have some decent farm and a large enough mana pool, this ability should be put on auto-cast and basically never turned off. It’s just a huge buff to your standard right click damage. Remember, the larger your mana pool, the more damage you deal. Mana pool is controlled by intelligence – what’s the Outworld Devourer motto… yep, MORE INTELLIGENCE.

A few things to note…

+

Arcane Orb Anti-Mage Pudge Flesh Heap Viper Corrosive Skin

completely ignored when calculating the damage this does.

Use this to your advantage.

+

Black King Bar Arcane Orb Linken’s Sphere

+

Arcane Orb Warlock Chaotic Offering

+

Arcane Orb

ORB EFFECT.

Dont, seriously, don’t purchase an item with orb effect. Please.

Astral Imprisonment




Astral Imprisonment Astral Imprisonment Sanity’s Eclipse

If the ability targets an enemy, you also steal intelligence from them for 60 seconds which, crucially, stacks. Since the cooldown is much, much less than the duration of the intelligence steal, it isn’t difficult to steal around 3-4 stacks of intelligence at a time.

In the laning phase, this is your best ability. Not only does it make last hitting a nightmare for your opponent, but the stolen intelligence adds to your damage dealt (as Outworld Devourer is an intelligence hero) so your standard right click is quite powerful when you have a few stacks of intelligence stolen.

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In teamfights and late game the intelligence steal is less useful, but the ability still has its uses. In can be used to disable a pesky enemy initiator or nuker to enable you to escape, or counter attack. It is also great for avoiding ganks since you can use it on the enemy and just run.

On the flip side, it can also be used to helping teammates out

as long as it is used correctly.

If you are entering a teamfight to back a member of your team up who is very low and will more than likely die, cast it on them, then whilst they are invulnerable and out of harms way, deal with the threat and your teammate should make it out.

Through playing Outworld Devourer a lot, you will learn when and when not to use Astral Imprisonment

Essence Aura

essence aura

Essence Aura is a spell that keeps on giving, literally. After every sucessfully cast spell,

the aura gives you a chance to replenish 25% percentage of your remaining mana pool back.

It also has a nice side effect people usually forget of giving you a general base increase to the size of your mana pool.

Above all else, this is CRUCIAL because it synergies perfectly with

Arcane Orb

Assuming you have enough mana, you should never, ever run dry because the replenish chance percentage gets really high (40%). Without going into mathmatically calculations of expected values and all that good stuff, just remeber this :

When this skill is maxed, and you have around 1500 mana, you should never really run out of mana.

This means you can toggle your Arcane Orb

Also let us not forget ;

this is an aura effect.

That means it affects all friendly heroes near you. If you’ve got a Zeus Lina Tinker

spam spam SPAM

their abilities.

Sanity’s Eclipse




An now we get to Outworld Devourer’s ultimate. Not that I’m biased (well maybe I am, I do love OD) but in my opinion this spell has the coolest name, visuals when cast, and sound. I mean c’mon, just listen to the noise it makes… it’s so eerie.

Anyways, bias aside, this ultimate targets an AOE and any enemies in the AOE take damage based upon the difference between their intelligence and Outworld Devourer’s intelligence.

It has the capabilities to be one of the most devastating AOE spells in the game, as long as you remember a few things:

+

Just like pretty much everything in Outworld Devourer’s arsenal – It is block by Black King Bar Linken’s Sphere

+

Sounds like an obvious point, but try and catch as many people as you can in radius – it’s certainly big enough to get an entire team, definitely so from level 2 onwards I’d say.

+

Since it does damage based on intelligence difference, try to MAXIMISE your own intelligence or weaken your enemies prior to casting. Using Astral Imprisonment is the obvious one, but don’t forget to tread switch before hand too, for that extra damage.

+

I cannot stress enough how exceptionally good this spell is against those pesky agility hard carries. A scary Drow Ranger with her stupid frost arrows for example, will quite literally explode when you cast this on her.

+

If used correctly, this is one of those team fight winning spells – much like Enigma Black Hole Tidehunter Ravage Sand King

Interestingly, it has the exact same cooldown as the cooldown of a Refresher Orb

As well as your Arcane Orb Sanity’s Eclipse

deals PURE damage. That means’s Spell Shield,’sand’sto name a few areUse this to your advantage.blockscompletely.however does not.also does large bonus damage to illusions. Most notably is how fast Outworld Devourer can tear through a’sis (would you believe it?) anDont, seriously, don’t purchase an item with orb effect. Please.is your crowd control. It disables an enemy (or friend) for up to 4 seconds, placing them in an impenatrable invunerable prison. The only person who can cause damage to an enemy inis Outworld Devourer’s… but more on that soon.If the ability targets an enemy, you also steal intelligence from them for 60 seconds which, crucially, stacks. Since the cooldown is much, much less than the duration of the intelligence steal, it isn’t difficult to steal around 3-4 stacks of intelligence at a time.In the laning phase, this is your best ability. Not only does it make last hitting a nightmare for your opponent, but the stolen intelligence adds to your damage dealt (as Outworld Devourer is an intelligence hero) so your standard right click is quite powerful when you have a few stacks of intelligence stolen.In teamfights and late game the intelligence steal is less useful, but the ability still has its uses. In can be used to disable a pesky enemy initiator or nuker to enable you to escape, or counter attack. It is also great for avoiding ganks since you can use it on the enemy and just run.On the flip side, it can also be used to helping teammates outIf you are entering a teamfight to back a member of your team up who is very low and will more than likely die, cast it on them, then whilst they are invulnerable and out of harms way, deal with the threat and your teammate should make it out.Through playing Outworld Devourer a lot, you will learn when and when not to use. You’ll get it wrong from time to time – it happens. Just brush yourself off and keep going.essence auraEssence Aura is a spell that keeps on giving, literally. After every sucessfully cast spell,It also has a nice side effect people usually forget of giving you a general base increase to the size of your mana pool.Assuming you have enough mana, you should never, ever run dry because the replenish chance percentage gets really high (40%). Without going into mathmatically calculations of expected values and all that good stuff, just remeber this :This means you can toggle yourto auto cast and should never have to worry about its 100 mana cost because your Essence Aura should regenerate your mana faster than you burn through it.Also let us not forget ;That means it affects all friendly heroes near you. If you’ve got a(the list goes on) along side you, don’t forget to remind them totheir abilities.An now we get to Outworld Devourer’s ultimate. Not that I’m biased (well maybe I am, I do love OD) but in my opinion this spell has the coolest name, visuals when cast, and sound. I mean c’mon, just listen to the noise it makes… it’s so eerie.Anyways, bias aside, this ultimate targets an AOE and any enemies in the AOE take damage based upon the difference between their intelligence and Outworld Devourer’s intelligence.It has the capabilities to be one of the most devastating AOE spells in the game, as long as you remember a few things:Just like pretty much everything in Outworld Devourer’s arsenal – It is block bythough notsince its not a targeted spell. Wait for the right time to cast to avoid wasting it.Sounds like an obvious point, but try and catch as many people as you can in radius – it’s certainly big enough to get an entire team, definitely so from level 2 onwards I’d say.Since it does damage based on intelligence difference, try to MAXIMISE your own intelligence or weaken your enemies prior to casting. Using Astral Imprisonment is the obvious one, but don’t forget to tread switch before hand too, for that extra damage.I cannot stress enough how exceptionally good this spell is against those pesky agility hard carries. A scary Drow Ranger with her stupid frost arrows for example, will quite literally explode when you cast this on her.If used correctly, this is one of thoseteam fight winning spells – much like’s’sor’s Epicentre as long as its used correctly. Due to this, make sure to keep an eye on the cooldown timer and plan your ganks/teamfights accordingly.Interestingly, it has the exact same cooldown as the cooldown of a, making them a perfect combo.As well as your, this is one of the other reasons why building up your intelligence stat items is so important. Get an early farm lead, throw off a few good’s at the entire enemy team, and the game is all but over – it really can make that much of a difference.

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What to do if….

You get harassed, killed mid?
Your opponents wouldn’t be doing their job if they didn’t try. Play a little more defensively, DON’T push the lane, hug your tower a bit more but still try and get some farm. Even calling in assistance from another lane for a counter gank isn’t a bad idea. I can’t convey how terrible an under farmed Outworld Devourer is mid to late game, so it’s essential you get some.

You get silenced?
Run. Just run. Seriously, Outworld Devourer is useless without spells. If it’s happening often, prioritise your Black King Bar over Rod of Atos and even Force Staff. You need spells. Simple.

The enemy team all have Black King Bar?
Congratulations. You have discovered why Outworld Devourer isn’t really a popular pick at a professional level. Black King Bar SHUTS YOU DOWN COMPLETELY. If the game gets to this stage, you’re in trouble. Try to time Sanity’s Eclipse when Black King Bar‘s are down and just do what you can to deal damage.

You keep getting caught out / ganked?
Prioritise your Force Staff. There is a reason is on the item build list. The combo of Astral Imprisonment and Force Staff should be more than enough to escape most ganks.

You’re too squishy?
Prioritise Rod of Atos. It’s a fantastically useful item since it gives you a chuck of intelligence, (remember the Outworld Devourer motto: MOAR INTELLIGENCE), and HP to boot. Also, the 60% cripple/slow is invaluable to escape if you’re being chased down or need to secure a kill on a fleeing enemy.

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Oh, as a side note, the cast range on the Rod of Atos slow is HUGE. It just keeps getting better and better!



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Conclusion

Outworld Devourer is a fantastic carry when picked against the right heroes. Although he needs the farm and skill to not die much early on, he has the ability to end games very, very quickly.

If you’ve made it this far into my guide then I commend you for sticking with me, and remember – when in doubt

MOAR INTELLIGENCE.

Comments, criticism (constructive please), alternative builds, item ideas, all welcome 🙂

THANKS FOR READING!

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