Mirror matchups are ‘whoever make the first mistake, loses’. No different for Jhin.
Vayne usually gets roflstomped in lane, and then proceeds to transform into a midgame duelist then a late game hyper carry. The issue Jhin has against vayne, is he can’t effectively push her out of lane. Quick skirmishes are Jhins weakness, and thats the only thing Vayne wants to do. Thankfully Jhin scales exceptionally well too, but NEVER be alone against her, you will lose unless you’re super fed. Stay away from walls and bounce your Dancing Grenade across the back line to chunk her, as she has to walk right next to them to get farm. Set up traps in the tips of brush so you can quickly snare her when she steps into them and finally just try and end lane ASAP.
Stylish, sexy, hard to play and has disgusting early pressure. Draven is a nightmare for Jhin as his lane presence is simply disgusting. You can never really trade with him so stick to farming hard, and only use your Dancing Greande to harass. Even with a 4th whisper shot you wont outdamage him. Play it safe on this one.
However, there is one thing that stops Draven from being a 9 or 10/10 counter. That is lategame you out damage him thanks to your range and general scaling, and the fact Draven is HARD to play. A good Draven is 9 or 10/10, a bad one is like 5/10. Overall though, you will usually be fighting Dravens who know what they’re doing.
On paper, Lucian is one of the harder matchups for Jhin. Endless mobility, great poke and can all in on a whim. But in practice, with proper spacing and usage of your 4th shot you can outrade him and because he has less auto range than you he’ll usually be dashing in to trade, meaning his mobility is cut AND your movement buff from whisper allows you to disengage. Never try to 1v1 him though, he can still destroy you if he’s not behind. In lane, avoid getting Q poked down so position awkwardly behind creeps and don’t take extended trades. Lucian is one of the best champs to use fervor on and if he can stack that up he will destroy you. Play a slow game vs him and you’ll come out on top
Graves has very little range, allowing you to auto attack him freely in bot lane. He also has to get so close to creeps in order to kill them because of his passive, you can deny him CS by simply keeping his creeps low and your dancning grenade ready. He’ll probably endlessly shove so practice CSing under tower. NEVER EVER stand between Graves and a Wall/Turret. He can do some absurd burst with an auto+end of the line combo. Might even one shot you if you’re not careful, give these a wide berth. Mid game is where you can truly punish him, by constantly weaving in and out of auto range you can give him a choice to commit or run, allowing you to give him his curtain call or bait him into being one of your captive audience. Just make sure to not get too cloose, or he’ll blow you in half.
Caitlyn is 110% lane bully and nothing really else. You wont be doing much in lane as she’ll always get the first/last auto on you usually resulting in a won trade for her. Farm up as much as possible and do your best to avoid traps/nets as she’ll hit you with a passive shot dealing a tonne of damage. Mid game, you just simply become a better version of her, allowing you to trap/pick off enemies in ways she could only dream. Just make sure to not walk around too low, her ult cant miss.
Ezreal will be doing the same thing as you, just trying to farm and avoid fighting. This is good for you as you outscale him very hard and his poke can be negated by some lifesteal/good dodging. Make sure to remember he can easily get out of his Curtain Call by arcane shifting over terrain, and he can line up his own ulti whilst you channel. Other than that, just outscale with ease.
Stay behind/inside your creep wave so he cant Q poke you.
A very potent lane bully and wombo-combo queen. Avoid standing right behind low hp minions as her double up will destory you, and her E (whilst it’s been nerfed) is a major thorn in your side and health bar. Trade with the 4th shot of whisper and outrange her with well placed traps, Deadly Flourishes and show her her Curtain Call. Don’t get caught out by her movement speed as a quick bullet will drop that faster than a bad habit.
One of the few champions that can get on you from pretty far away, mid-late game she has impressive auto/ability range and her jump is one of the longest a carry has. Her main power is extended trades/duels. When she throws her E on something, stay away from it, if she throws it onto you make sure to back off as it deals a lot of damage once stacked. Poke her down and abuse the fact she always pushes hard. Late game setup proper traps and angles for teamfights and she won’t be a major factor to you.
Immobility is Corki’s best friend. This guy deals a lot of magic damage, more than physical by a good margin, so don’t be fooled by him buying all AD. He’s a poke god and in midgame with his tri force, a very strong burster. Keep him at arms length and weave autos between moving all the time. When you hear the package tell your team you wont be prepping curtain call, as he can just carpet bomb to your location, stop your channel and put you in a dangerous position. Wait it out then proceed with your plans.
I personally hate Kalista, too much free mobility and insane damage with her W passive. When she autos you make sure to stay away from her and her lane partner, she excels in extended trades and out maneuvering you. Trade with your 4th shot ready and bounch your grenade to her because she needs to be in auto range to do most of her damage, at level 6 she can all in easily by throwing her support at you so be ready for that with some traps. Outscale and outrange her, by mid-late game you should be able to kill her in a bullet or 2, so long as you properly prepare your E and ult.
Late game god, but requires his team to keep him safe. Early-mid game, he’s incredibly weak and can easily be pushed around. Early game always force fights and grenade bounces. Thanks to his low mobility, you can easily set up your E, W combo and show him his Curtain Call.
Sivir is weak against auto attacks, strong against abilities and stupidly powerful at rushing down teams/targets. Avoid her Q at all costs as it will deal a lot of damage, and try and bait her spellshield with a W or direct Q to then set up a snare or a bounced Q. Her ult makes it a struggle to properly set up your Ult, so it should pretty much exclusivly be used as a follow up to a teamfight rather than one during/before.
Twitch is a potent mid game assassin, and a teamfighting powerhouse. Early game however he’s pretty weak. Avoid long fights so he can’t expunge you for a lot of damage, so poke him with Q bounces and 4th Whisper rounds. Later on stay close to your team and pay attention to how you plan your Curtain Call as he can open up on you and kill you before you even realise he’s there.
Varus is a problem for Jhin, the range on his autos makes him a pain to out trade pre 6 and post 6 he can hardcore CC you, and with a lack of mobility its hard to dodge, causing you to be unable to attack back because of his auto range and lose the fight thanks to his Q/W burst. Focus on farming early and let your support/jungle create the pick, which thankfully is pretty easy to do due to his lack of any form of mobility. Not even a movement speed steroid.
Jinx is a late game hyper carry that can easily farm under tower making it hard for her to be denied. Extended trades and positioning out of the creep wave is what Jinx loves, look to shoot her with a 4th shot whenever you can and do your best not to be cut off by her chomper traps. In the early-mid game, abuse her lack of damage and no mobility by picking her off with your extreme range and CC potential.
The crank is either a god or a feeder, he excels at fighting champions without mobility and can force a positional mistake to be a death even as early as level 2. Stay behind your creeps at all times so he cant easily hook you, ask your support to play a lot more forward so that if he runs at you they can take the hit allowing you to deal damage to their the ADC or blitz himself. Play it safe and keep the bush he sits in lit up with wards and traps. Midgame, be wary of walking up to kill towers/harass people as his W + tier 2 boots if a lot of movement speed that most champions without a dash/blink cant deal with.
Alistar is either a bodyguard, making it so its very hard to kill whoever he’s protecting or he’s like a mini malphite, going in and knocking you up like its going out of style. Thankfully he cant do both, but he’ll always be incredibly hard to kill thanks to his ulti giving him 70% damage reduction when its on. He also has a chunk of sustain thanks to his E making it even harder to wittle them down because targons+this is actually a lot of sustained HP. Farm up and outscale the enemy, try to ignore ali because once he uses his combo he’s next to useless.
Ashe likes to poke with her W and then all in once her Q stacks are max. Stand behind stuff so she cant W you for poke/slow and when her Q is on your support should disengage the fight because her DPS gets very very high. Midgame watch out for her ultimate so she cant create picks and just generally play a little further back than you usually would. A well placed lotus trap and deadly flourish will stop her dead thanks to her lack of mobility. Your lifesteal item should be a mercurial against ashe, so if you do get hit by her ult you can escape before follow up arrives.
Bard is a roaming pick support. The best and worst part about Bard is the fact he gets a lot of stuff from roaming, but has to roam in order to have any form of scaling. What this means is, if his lane partner can hold their own (like Ezreal or Caitlyn) then bard can wonder around helping out other lanes AND the ADC gets some solo xp. But if the laner can’t defend themselves then the lack of presence means they will be zoned/killed. Now Jhin has the damage to be the latter, meaning bard will need to stay close or you’ll bully the lane to victory. Don’t stand behind/infront of any other unit (creeps/champ) or infront of any walls as it will allow bard to stun you. Ward the tri brushes on the opposing side so you can see if he leaves the lane and if the enemy jungler will gank through a magical journey. Avoid getting hit by tempered fate as any bard worth his salt will make that into a pick and kill you. He also has a litle bit of bonus sustain with his health packs. Just bully the lane when he leaves, and don’t stand next to units.
Brand is a skill match depending on the Brand’s skill. If he lands his W’s and Q’s he can solo carry as his damage is absurd and his CC is incredible. If he misses either his Q or W his damage and CC fall VERY quickly as his Q is his only CC, and early game his W is his poke ability, missing either messes him up. Dodging W is pretty easy once you get boots and dodgind Q is even easier. Make sure to NEVER be hit by a Q if you’re ablaze, otherwise he can one shot you. He is a high damage support and can wreck you if you’re not careful. Play footsies with him and keep the brush he’s sitting in warded so you can have more reliably information on his distance of his spells.
A true bodyguard, Braum will keep his carry VERY safe and can keep you locked up very easily. Try and avoid using your 4th bullet on his unbreakable at all costs as it will negate pretty much all of its damage, also try to avoid his Q because it will slow you and mark you for his passive stun. Avoid extended trades because that’s where braum excels at. Once he uses his cooldowns, feel free to walk up and trade as braum is useless once his stuff is on CD.
super powerful buff support. Janna can keep her carry alive with excellent peeling and damage mitgation, whilst buffing their damage as long as her shield holds. Her E, the shield, gives the target a chunk of bonus AD so try to avoid trading when it’s up as you’ll pretty much always lose. Her Q is super slow and is fairly easy to dodge and her W slows you at the cost of her mobility. If her E is down, fight as much as you can, if it’s on/up. Just poke/farm and let it fall off.
Going In” is the only thing a leona knows/cares about. She’s a brutal tank that can keep you locked up for about 3 seconds all whilst boosting the damage of her ADC thanks to her passive. Dodging her E is a priority at all costs unless she decides to kill herself with a bad tower dive, as it snares you whilst she dashes to your location in order to stun you. Her ult is ranged stun that can also pick you off. Everything about her kit is ‘going in’ though, meaning if you kite properly and trade efficently she’ll be useless as she has no direct protection or buffs outside of keeping you CC’d.
defence poke support. Like a bad Janna but with more utility and less protection. She’s usually seen in solo lanes, but her kit is 110% support. Dodge her Q to avoid her poke and keep tabs on her W, as she can’t speed up an ally and CC you. Likewise, she can’t shield an ally as well as damage you with pix. Making her kit nice for choice, but bad for multiple fronts. Her ult is single target disengage god tool. It makes the target huge, knocking up nearby enemies AND boosts their max health by a chunk (which is basically a heal if the target isn’t max HP). Don’t fight with extended trades and 4th shot when her shield is down or when she’s not expecting it. Mix it up a little.
Morg is another Mage support. Bringing Damage and utility at the cost of the utility. She has a staggeringly long snare which (thankfully) is very slow, so dodge it at all costs. Her pool does a lot of damage if you sit in it and easily procs thunderlords for extra poke. Her E is what allows her to support, as it blocks all incoming magic damage (not physical) and also prevents the target from being CC’d. Save your W until this isn’t on/avalible for your target otherwise it won’t lock them up. Her ult is a great teamfighting tool as it does a lot of damage and can CC targets very well. It also splits teams up as if people stay close to her they get stunned after a couple of seconds. Dodge her Q, don’t stand in her W, don’t try and CC her E target, and run away if she tags you with ult.
Another buff/pick support (common trend). Nami is great with champions who can auto attack 3 times pretty much every trade (Ezreal, Caitlyn, Lucian for example) as they can make the most use out of her E. She can heal/poke people with her W which is nice, and her Q is a pretty slow AoE stun knockup thing. Abuse the fact she hates all ins and after 3 auto attacks and her W, she’s useless. Dodge her Q and let your support eat then W. Her ult is greta disengage and pseudo engage, slow moving and huge. Super simple lane, but can easily be swung in your enemies favour if you take bad fights with her E.
Broken bullshit. Poppy has so much free damage and stats along with a strong CC bruiser kit it’s disgusting. Her passive allows her to poke and take easy trades, her Q does stupid damage if you sit in both ticks of it. Her W means she can pick all the fights, either running away or running in (whilst also making her tankier). Her E is a super strong wall stun that’s CD is way to low for it’s power, so avoid walls as if it was a vayne or graves. Her ult is god tier disengage if charged, or a point blank malph ult for engage if insta popped. Abuse the fact she has no range unless her passive is up, try and contest her buckler and attack the enemy ADC as she has no direct support, like Leona.
A jack of all trades, easy to play support. Sona can slow, heal, poke, engage, disengage and generally be annoying all whilst having 3 abilities that are “acivate and they do it for you” and a wide AoE stun for an ult. When she uses her Q with her passive up, it will hurt. With her W, you will do less damage, like a mini exhaust. Her E will slow you down. Overall she can do EVERYTHING, but mediocrely. Her heal is meh, he poke is annoying but takes a while to add up. Her movespeed buff is super bad but I can’t stress enough, she can do everything a support should need. Farm up and outscale, because outside of lane she’s pretty weak.
Sigh… Just, sigh. Soraka is so frustrating to play against, it’s sometimes worth it to ban her just because she’s that annoying. She is a second HP pool for her ADC. Meaning you have to basically kill the enemy as if they had the HP of a soraka, unless you can burst the target within 3s she’ll keep them alive forever. Her Q heals her so she can keep healing and it deals a chunk of damage. You’ll need to avoid being hit by this if you wan’t to keep her low on health, you should also focus her down first because she’ll just heal the ADC. Her E is a delayed snare silence, run out of it if she places it on you and keep in mind it’s a silence for the duration. Her ult can save people across the map and is increased based on their missing health (yay). Overall, fuck soraka. Kill her first and avoid her Q.
Thresh is a god tier support in skilled hands, and a shitter in bad hands. Dodge the hook and don’t let him walk up to flay/charged auto you. He can save an ally with his W or bring someone in to gank from far away so keep the tribrushes warded to prevent this. This matchup is based on the skill of a thresh, if you’re against madlife this is a 10/10 hard matchup as you don’t have a dash to dodge out his hook if you misplace. But a bad one will just fail 95% of them giving him no lane pressure at all. Stay behind creeps and let your support pick fights, keep an eye for when he winds up the hook and just dodge it at all costs.
Zyra is a mage support similar to Brand. Her damage comes almost totally in the form of her plants, so try to keep away from them when she spawns them. She has above average ranged (575) so her auto trading is pretty harsh as well (with Fresh Blood and Spellthiefs). Avoid standing in her Q and dodge her E at all costs. Later on in the game, she’s on of the most squishy champions to grace the rift, but the same rules as in lane apply. She can and will try to one shot you, you just need to do that to her first.