Parry Carry’s General Fiora Guide For Runes & Items
The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her blue steel rapier. Born to House Laurent in the Kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent‘s reputation was sundered, but Fiora bends her every effort to restore her family’s honor and return them to their rightful place among the great and good of Demacia.
Very fun champion that can make precision outplays
Carries very hard and can snowball easily
One of the strongest split pushers
Has an extremely strong late game
Amazing mobility and can escape ganks
Fairly weak laning phase
Really bad into poke champions
Can fall behind really easily
Really hard to team fight with her
Requires fast timing and good ping to get the most benefit
I Need Help With Match-ups
Take a look at these match up guides below:
I Just Need Some Item Help
Take a look at these sets below for options on what to potentially build.
Flash/Teleport OR Flash/Ignite
Great at chasing down kills, dodging projectiles, surviving an ambush by the enemy jungler, and surprising the enemy when they are low health.
Fiora is really good at split pushing, so she wants this spell. With Teleport, she doesn’t have the problem of joining her team for fights and it allows Fiora to get back to lane quicker. Fiora is not as great at team fights, but she can try to go clean up kills at bot lane.
Fiora loves Ignite, and can be taken with Nimbus Cloak, but will make laning harder if ganked consistently.
Shards: Attack Speed, Attack Damage, and Armor or Magic Resist
Fiora will take Conqueror into most every match up. Bloodline can be swapped for Tenacity into heavy crowd control enemies, and Alacrity is also fine, it is purely a preference choice. The bonus attack damage from this rune is amazing for Fiora’s passive. If the champion allows Fiora to stack up Conqueror safely, like for instance a Nasus or Mordekaiser, then it is best to run it. There are certain bruisers such as Olaf or Darius, who excel at all in fights, that Conqueror will enable Fiora to do that much more damage from Vitals to win, if played correctly.
Fiora will take Grasp of the Undying into hard lanes, especially if she isn’t confident in her ability to win laning phase. It is a crutch rune, it isn’t the best one for her. Conqueror will always be the better rune. Fiora has to switch her playstyle to poking more frequently with the magic damage as well as heal, even if a vital isn’t present, and she gains a small amount of health too, but she doesn’t do anywhere near as much damage. Don’t expect to carry with this rune, not as hard as Conqueror would.
Duelist’s Dance (P)
Duelist’s Dance deals 2.5% of Fiora’s opponent’s maximum health in true damage when hitting Vitals, and gains 4.5% per 100 Bonus AD. Duelist’s Dance is a scaling passive that requires attack damage, and if Fiora doesn’t have her items, she will be doing low damage.
Vitals will typically respawn at the opposite of the previous vital hit, but that means it has a chance of either spawning directly across, or at the left or right points she is facing. It is possible to have it always respawn directly across many times in a row, but it isn’t practical in an actual fight.
Lunge should typically be the first ability to grab and max. When Fiora uses Lunge, it is mainly to poke Vitals, gap close, running from an ambush, or for positioning purposes. The cooldown and scaling are very important to getting the most benefit from Lunge. With damage increases from masteries, dragon buffs, along with sheen procs, Lunge will be the best way to catch an enemy off guard with pokes.
Lunge prioritizes in order of:
Vitals of enemy champions affected by Grand Challenge
Vitals of enemy champion facing Fiora
Champions who would die to the strike
The nearest champion
Enemies that would die to the strike
The closest enemy
Riposte should be the second ability to grab, but the third to max. This is Fiora’s outplay tool. If Fiora fails her Riposte, she can die to her lane opponent, die to an ambush, or even lose lane altogether. It is best to save Riposte for any form of crowd control that may give Fiora or the enemy an upper hand in the duel. Riposte should be used for it’s stun, of course, but it is not a bad idea to use it as an Attack Speed and Movement Speed slow as well. Not all champions have crowd control that can be reflected, and sometimes Fiora wants to reflect a burst of damage for maximum efficiency.
It is possible to combine both Lunge and Riposte to pull off what is known as a Slide Parry. Fiora will Lunge in a direction, and at the same time use Riposte in another direction. Riposte will adjust to the new direction, allowing Fiora to pull off some unique ways of redirecting crowd control, or dodging any crowd control in favor of the more jarring cripple.
Bladework should be the third ability to grab, but the second to max. This is Fiora’s auto-cancelling tool. The slow is inconsequential after laning phase, but is pretty decent early on in lane. Fiora maxes Bladework second because the increase in critical damage offers a lot of damage to Fiora’s trades, and helps get kills on the enemy. The low cooldown on Bladework means Fiora can take towers faster with the auto-cancel mechanic, or get the most efficient damage onto an enemy.
Grand Challenge (R)
Grand Challenge will naturally be grabbed at level 6, level 11, and level 16. Fiora’s ultimate is pretty self explanatory, where she gains movement speed while near the target of Grand Challenge, and does a lot of true damage to the champion with this debuff. The healing field requires either hitting all Vitals, which requires precision and discipline to achieve in less than 8 seconds, or if her target dies with at least one vital hit.
This is down to quick fingers and precise clicking. It is very easy to accidentally ruin your chances of completing the challenge. If it is possible to mess up on a stationary target, just because of poor clicking, just imagine how hard it is on someone who is running away.
But practice makes perfect. Riot Games has provided a practice tool to help everyone get better at someone like the Grand Duelist. Eventually, it becomes much easier to stop mistakes from happening, but it takes time. The best can mess up too, it’s only human to fail.
Fiora likes to have the extra health as well attack damage if she plans to go aggressive. This item helps her achieve early kills. Most commonly bought, and for a good reason.
Fiora typically would buy this into hard poke lanes. It is a safe option for those not confident in fighting those tough match-ups, such as Kennen or Teemo.
This item is not as strong as the other potions simply because Fiora might be tempted to buy multiple during laning phase and that affects gold efficiency. It is great for the start, but must be kicked to the curb.
When Fiora goes back with enough gold, she should consider buying this rather than purchasing more Health Pots. It can provide a lot of healing in lane, and can be sold later on just as easily. It is never wrong to buy this, very gold efficient.
Fiora gets poked fairly easily and is rather squishy early on. This item doesn’t have any health or attack damage, so it actually makes Fiora feel squishier.
Cull offers no health, less attack damage than Doran’s Blade, and no lifesteal. Fiora also has a tough time farming early on in most match-ups, so she doesn’t benefit from this item’s passive in any way.
Fiora would not benefit early in laning from having defensive stats alone. She really needs to have offensive stats in order to win lane, and this item only offers small amounts of armor.
This item only offers small amounts of magic resistance. Even if Fiora is against a high base magic damage champion like Vladimir, this would not save her from the burst and it is better to try killing him before he kills her.
Boots of Speed
Fiora needs boots, but not at the start of laning phase. Duelist’s Dance offers her enough movement speed, so she just needs offensive stats to really win her lane. Fiora will eventually get boots, but not until they are absolutely necessary.
Fiora values tenacity to greatly reduce all the crowd control Fiora can’t parry or redirect in team fights. She would typically build this into most match-ups where crowd control is a big issue, but it is mainly built into magic heavy enemies.
This item can save Fiora in sticky situations when the enemy has an auto attack heavy composition. Fiora does not typically build this item when crowd control is more prevalent, but there are situations to build it even then. If Fiora is laning against basic attack heavy enemies, it is not a bad idea to build this.
Boots of Swiftness
Fiora has built in movement speed, but sometimes she needs more than Grand Challenge movement speed or Duelist’s Dance movement speed in order to catch her target. When Fiora is really fed, picking this item up can help kill squishy enemies even easier, but having resistances is always better in the long run.
Ionian Boots of Lucidity
The cooldown reduction and summoner spell reduction are both great stats on their own. Since Death’s Dance provides ample armor and magic resistance, it can be considered for the lower cooldown summoner spells, but would give up pressure if forced to buy Aegis of Legion early on.
Fiora doesn’t value attack speed as highly as other champions do. It is very rare that Fiora is fed enough to make these better than Boots of Swiftness as a boot when fed.
Boots of Mobility
Fiora went shopping for boots one day and saw these glowing boots on the shelf. She asked the shop keeper if they gave her defense to survive her foes or offense to kill them faster. The shopkeeper said, “No, they are to run from them faster.” Fiora laughed and walked away. She doesn’t need an item that only gives extra movement speed, especially since she is in combat most of the time.
Fiora would only build this boot in her weaker state called “AP Fiora“. This boot is not good for her at all. Her only source of magic damage is Riposte.
Say hi to Fiora’s best friend, the item that builds into all of Fiora’s other items! When starting this item first, Fiora must buy Refillable Potion as well. This is great for rushing Ravenous Hydra, but mainly is bought for all the components to come and not at the start. This builds into Ravenous Hydra, Essence Reaver, Black Cleaver, Sterak’s Gage, Maw of Malmortious, Mercurial Scimitar, The Bloodthirster, Death’s Dance, etc..
Fiora happens to be one of the only melee champions that has a fluid auto attack animation designed perfectly to synergize with life steal. This item is really good on her early game, and the more lifesteal she has, the more survivability she has as well. This builds into Ravenous Hydra, The Bloodthirster, Death’s Dance, and Mercurial Scimitar.
Fiora likes this item for health and the cooldown reduction, but typically isn’t bought until she decides to build Black Cleaver after Trinity Force, to avoid stacking Phage, since this is the better buy in that situation. This builds into Black Cleaver.
Fiora will buy this for the attack damage it provides for little gold. There’s no going wrong grabbing one of these if Fiora has no other component requirement when backing. This builds into Ravenous Hydra, Death’s Dance, Sterak’s Gage,Mercurial Scimitar, and Manamune.
Fiora loves cooldown reduction and attack damage. This is a better buy than Pickaxe, but is more expensive. This builds into Essence Reaver, Death’s Dance, Maw of Malmortious, and Youmuu’s Ghostblade.
Fiora will basically only build this when going Sterak’s Gage, it is not a very good item on its own. The attack damage and health is nice, but a pickaxe is a better component to buy.
B. F. Sword
Fiora loves the attack damage this item provides and some of the items it can build into. This builds into The Bloodthirster, Essence Reaver, and Guardian’s Angel.
Fiora typically wouldn’t need to buy this item if she uses Riposte efficiently. However, there are some situations where the enemy has multiple forms of crowd control on each champion, so this item will become crucial. This builds into Mercurial Scimitar.
Fiora adores this item because the passive synergizes with Duelist’s Dance really well, but this is no longer an early buy because the small amount of attack damage means Fiora does less damage, and she needs damage to get early kills. This builds into Black Cleaver and Trinity Force.
Fiora finds that this adds a good amount of tower damage to her composition, but doesn’t provide any attack damage for Fiora’s passive, only decent for splitting purposes. This builds into Iceborn Gauntlet and Trinity Force.
The cooldown reduction and attack speed is pretty okay in games where Fiora is fed, but it is best to buy the other components rather than this.
Ravenous Hydra is the first item to finish always. Fiora might buy a Hexdrinker or boots beforehand, but that’s it. The high attack damage, the lifesteal, the area of effect. Fiora needs this item as a core part of her identity, and she has a small spike when she completes this item.
Second Item Options
The item that gives the most stats shoved into one! This is the safe scaling option to buy after Ravenous Hydra. If Fiora is against a bunch of squishy enemies, this item feels amazing. The cooldown reduction, attack speed, and Sheen auto are really strong early on, and late game for splitting. The faster attack speed makes Fiora feel quicker, and smoother.
Third Item Options
Death’s Dance (Recommended)
This item will also provide Fiora with extra healing in conjunction with Ravenous Hydra. Fiora loves the benefit of the passive, which allows her to mitigate burst damage and then heal it back up before it kills her. The cooldown reduction may not increase upon completion, but it is nice nevertheless. The removal of 30 attack damage has made this item a bit more situational, and yet it still has more attack damage than Black Cleaver. The question is whether Fiora prefers 20% cooldown reduction and armor shred or the passive that mitigates burst damage.
Black Cleaver (Viable)
After Fiora finishes Trinity Force, she can build Black Cleaver next by buying Kindlegem until she can complete the full item. Black Cleaver is replacing Sterak’s Gage in the build path as a third option because it provides similar stat benefit, but the armor shred and cooldown reduction are much better. Sterak’s Gage can be built afterwards still.
This item is great because it provides a good chunk a health, a decent amount of passive attack damage, as well as the lifeline passive. This is never built in conjunction with Maw of Malmortius because their passive’s do not stack.
Fiora is meant to do as much damage as possible in team fights, and if the enemy focuses her, she can go ham with this item and allow her team to be free from as much harass in the fight. This item is pretty pointless if the enemy has a magic damage burst champion, since it is instantly useless if she dies and is then caught out alone when revived.
The recent change gives this item 30 magic resist and armor, making it a great option for late game when Fiora needs tanky options. This item will also provide Fiora with extra healing in conjunction with Ravenous Hydra. Fiora loves the benefit of the passive, which allows her to mitigate burst damage and then heal it back up before it kills her. The cooldown reduction may not increase upon completion, but it is nice nevertheless.
The only reason Fiora finishes this item is if she had to buy Quicksilver Sash. It is not a bad item; it has a decent amount of attack damage and lifesteal. There are certain champions like Malzahar, Warwick, Skarner, and even Morgana and Fiddlesticks, that if Fiora doesn’t have this item, she will be unable to play, so it is best to build this after the core items in those kinds of games.
Maw of Malmortius
Fiora would want this item when she is against high burst ability power champions, such as Zoe, Leblanc, Kennen, Brand, the list goes on, but the completing this item doesn’t have a huge benefit over keeping the Hexdrinker. Fiora won’t buy Sterak’s Gage if she has this cause their passives don’t stack.
It is still viable to run this item first, but it is not recommended since Ravenous Hydra was buffed. It is really only good when certain players use it for the late game it provides, otherwise the average Fiora will not benefit from it. It offers a much different play style and isn’t as simple as building it to get the most use out of it.
Blade of the Ruined King
The extra 4% active health physical damage that was recently added for melee champions, while making it better for certain abusers like Renekton or Irelia, doesn’t make it better for Fiora. It might feel good in certain games, though, much like Manamune could feel good, and by all means try it out, but at the end of the day, the regular build path will always be safer for new Fiora players.
Fiora builds this to get the Sheen damage for split pushing, but it is not worth buying if Fiora already has a Trinity Force. The armor, mana, and on-hit slow are great utility pieces that Fiora can use in pretty much every game. Fiora might buy this to make herself even more tanky and have the extra mana for fights, but it not recommended.
The lifesteal and attack damage is really crucial to Fiora, due to Ravenous Hydra being core, and the synergy with Fiora’s autos makes for a strong buy. This item might be bought if Fiora will be team fighting so she can lifesteal more and get the shield as well. Usually a late game item after Fiora gets her core 40% cooldown reduction.
Fiora can buy this item if she plans on running Transcendence and building pure cooldown reduction. The high attack damage and cooldown reduction is amazing. It is fine to build this after Trinity Force and Black Cleaver for even more attack damage from Transcendence.
The health, attack damage, and passive are really appealing, but other items do this item more effectively, such as Iceborn Gauntlet. The only time Fiora will build this is if for some reason the enemy top laner has Glacial Augment. The extra health is nice to survive a little longer, but Fiora won’t build both this.
Fiora once upon a time built this instead of Ravenous Hydra because it was extremely overpowered. Now it is not recommended in any situation.
Duskblade of Draktharr & Umbral Glaive & Edge of Night & Youmuu’s Ghostblade & Sanguine Blade
These items are not cost efficient at any point. Lethality is meant to benefit assassin champions with high base damage spammable abilities more than skirmishers who use their on-hit auto attacks more. Fiora purely wants high Attack Damage to make her Duelist’s Dance deal more true damage and health to survive too, and these do not cut it.
Lord Dominik’s Regards & Mortal Reminder
These items are a much weaker version of Black Cleaver for someone like Fiora, even if Fiora doesn’t build that item. The passives are not worth the poor raw stats at any point. Fiora might complete Mortal Reminder simply for the grievous wounds.
This provides very little attack damage. Fiora doesn’t benefit from the ability power, attack speed, or passive. The cost of this item is way too high to be good for Fiora.
Infinity Edge & Statikk Shiv & Phantom Dancer & Stormrazor
Bladework’s passive makes the first auto dealt by Bladework fixed. Although the second auto can be amplified, these items are not cost effective for Fiora, and she gets her wave clear from Ravenous Hydra. The attack speed is never useful on its own.
Although they changed this item to be a bit more appealing, it is really only decent for auto attack on-hit champions like Irelia, Jax, Kayle, not Fiora who wants attack damage.
The passive on this item is really good since it has synergy with Duelist’s Dance, Grand Challenge, and Ravenous Hydra. The increased healing passive makes this the best defensive choice against ability power champions, so Fiora might buy this item sometimes.
Dead Man’s Plate
Fiora typically doesn’t build any defense item that gives her very minor offensive stats. The passive movement speed increase is amazing for Fiora though, and a tankier Fiora in mid to late game could survive in team fights or split push dives better.
This is one of the few defense items that Fiora can consider that offers some mixed offense. The magic damage aura is not amazing, but when Fiora is really behind, she can be useful in team fights if she buys this while being tanky enough to hit extra Vitals. Although, typically not recommended.
Fiora will buy this to slow down immobile juggernauts and help against assassin champions with critical strike like Shaco, who would otherwise deal a big chunk of damage quickly, but that’s only if really far behind.
Honestly, this item is a wild card. It can be good into some marksman, but other times not that useful. The grievous wounds is not terrible, but Fiora will rarely build this when she can build Executioner’s Calling for cheap that actually has attack damage.
Fiora already has an Attack Speed slow with her Riposte cripple, for champions like Tryndamere, so this item is not that amazing. Fiora wants more damage, and this just doesn’t hit the mark. Fiora would sooner buy Iceborn Gauntlet over this item.
Warmog’s Armor & Righteous Glory & Gargoyle Stoneplate
Fiora should not consider these items because of how efficient Guardian’s Angel is in comparison.