Kiến Thức Chung

Archives of Nethys: Pathfinder RPG Database

Phantom Armor, Phantom Lancer

Phantom Lancer CR 6

Source
XP 2,400
NE Large undead
Init +6; Senses darkvision 60 ft.; Perception +12

Defense

AC 21, touch 10, flat-footed 20 (+9 armor, +1 Dex, +2 shield, -1 size)
hp 76 (9d8+36)
Fort +7, Ref +5, Will +6
Defensive Abilities channel resistance +4; Immune undead traits

Offense

Speed 40 ft., fly 40 ft. (perfect)
Melee mwk lance +9/+4 (1d8+4/x3)
Ranged longbow +7/+2 (1d8/x3)
Space 10 ft., Reach 10 ft.
Special Attacks trample (1d6+4, DC 17)

Statistics

Str 17, Dex 15, Con —, Int 7, Wis 11, Cha 18
Base Atk +6; CMB +10; CMD 22 (26 vs. trip)
Feats Power Attack, Mobility
Skills Perception +12, Stealth +10
Languages Common (cannot speak)
SQ armor rider, freeze

Special Abilities

Armor Rider (Su) A phantom lancer is not actually two creatures, but rather a single spirit animating both a suit of humanoid-shaped armor and a ridden creature’s barding. Therefore, it does not need to make the checks normally associated with riding another creature.

Raised from the corpses of knights and soldiers slain by treachery rather than battle or conf licts considered crimes even in the heat of war, phantom armors appear as suits of animate armor, walking or f loating of their own accord. Most phantom armors haunt the halls and blasted battlef ields where they were slain, seeking revenge against their murderers or, should that prove impossible, confronting any living creature that might give them the opportunity to do battle once more. Dastardly necromancers have also discovered the process for binding violent spirits to suits of armor, giving rise to eerie servants that combine endless patience with cold brutality.

Xem thêm:   Top 10 game trang điểm người thật thú vị nhất 2020

Xem thêm :  Giáo án Ngữ văn 8 Bài Câu cảm thán mới nhất

Phantom armors come in many shapes and sizes; some appear to be nothing more than animate helms while others resemble armored giants.

Creating Phantom Armor

Phantom armors of varying types can be created using the spell , as detailed below. In addition to requiring a corpse for it to be cast upon, the spell requires that body must be wearing a suit of heavy armor. The corpse dissolves into the armor at the conclusion of the spell’s casting.
Caster LevelPhantom Armor Created11th or lowerHollow helm12th-13thGuardian phantom armor14thFloating phantom armor15thGiant phantom armor16thPhantom lancer

Creatures in “Phantom Armor” Category

NameCRGiant Phantom Armor4Guardian Phantom Armor2Hollow Helm1Phantom Lancer6

Phantom Armor

Source
Raised from the corpses of knights and soldiers slain by treachery rather than battle or conflicts considered crimes even in the heat of war, phantom armors appear as suits of animate armor, walking or floating of their own accord. Most phantom armors haunt the halls and blasted battlef ields where they were slain, seeking revenge against their murderers or, should that prove impossible, confronting any living creature that might give them the opportunity to do battle once more. Dastardly necromancers have also discovered the process for binding violent spirits to suits of armor, giving rise to eerie servants that combine endless patience with cold brutality.

Phantom armors come in many shapes and sizes; some appear to be nothing more than animate helms while others resemble armored giants.

Creating Phantom Armor

Phantom armors of varying types can be created using the spell , as detailed below. In addition to requiring a corpse for it to be cast upon, the spell requires that body must be wearing a suit of heavy armor. The corpse dissolves into the armor at the conclusion of the spell’s casting.

Xem thêm:   Cập nhật thông tin của Đấu trường chân lý 2021

Xem thêm :  Nên uống sữa bầu vào tháng thứ mấy là tốt nhất cho sự phát triển của thai nhi?

Caster LevelPhantom Armor Created11th or lowerHollow helm12th-13thGuardian phantom armor14thFloating phantom armor15thGiant phantom armor16thPhantom lancer

2,400NE Large undead+6;darkvision 60 ft.; Perception +1221, touch 10, flat-footed 20 (+9 armor, +1 Dex, +2 shield, -1 size)76 (9d8+36)+7,+5,+6channel resistance +4;undead traits40 ft., fly 40 ft. (perfect)mwk lance +9/+4 (1d8+4/x3)longbow +7/+2 (1d8/x3)10 ft.,10 ft.trample (1d6+4, DC 17)17,15,—,7,11,18+6;+10;22 (26 vs. trip) Dodge , Fly-By Attack, Improved Initiative Perception +12, Stealth +10Common (cannot speak)armor rider, freezeA phantom lancer is not actually two creatures, but rather a single spirit animating both a suit of humanoid-shaped armor and a ridden creature’s barding. Therefore, it does not need to make the checks normally associated with riding another creature.Raised from the corpses of knights and soldiers slain by treachery rather than battle or conf licts considered crimes even in the heat of war, phantom armors appear as suits of animate armor, walking or f loating of their own accord. Most phantom armors haunt the halls and blasted battlef ields where they were slain, seeking revenge against their murderers or, should that prove impossible, confronting any living creature that might give them the opportunity to do battle once more. Dastardly necromancers have also discovered the process for binding violent spirits to suits of armor, giving rise to eerie servants that combine endless patience with cold brutality.Phantom armors come in many shapes and sizes; some appear to be nothing more than animate helms while others resemble armored giants.Phantom armors of varying types can be created using the spell, as detailed below. In addition to requiring a corpse for it to be cast upon, the spell requires that body must be wearing a suit of heavy armor. The corpse dissolves into the armor at the conclusion of the spell’s casting.Raised from the corpses of knights and soldiers slain by treachery rather than battle or conflicts considered crimes even in the heat of war, phantom armors appear as suits of animate armor, walking or floating of their own accord. Most phantom armors haunt the halls and blasted battlef ields where they were slain, seeking revenge against their murderers or, should that prove impossible, confronting any living creature that might give them the opportunity to do battle once more. Dastardly necromancers have also discovered the process for binding violent spirits to suits of armor, giving rise to eerie servants that combine endless patience with cold brutality.Phantom armors come in many shapes and sizes; some appear to be nothing more than animate helms while others resemble armored giants.Phantom armors of varying types can be created using the spell, as detailed below. In addition to requiring a corpse for it to be cast upon, the spell requires that body must be wearing a suit of heavy armor. The corpse dissolves into the armor at the conclusion of the spell’s casting.

Xem thêm:   Elegant Shrimp Newburg in Puff Pastry Shells

Xem thêm :  Hot những câu nói mỉa mai về cuộc sống hay đáng suy ngẫm nhất

Xem thêm bài viết thuộc chuyên mục: Game

Xem thêm bài viết thuộc chuyên mục: Kiến Thức Chung

Related Articles

Back to top button